Activity

The activities

The participants from the partner’s organizations with the support of the specialized trainers will refine their skills and knowledge in topics as non-formal education techniques, digital and ICT skills, how to empower youth with digital tools and to involve and motivate both youth and local actors/stakeholders in participating more in the local dialogue.
The innovation of the project is based on mixing different tools and items from different official EU or partners’ sources
  • USE OF COLLABORATIVE LEARNING TECHNIQUES, specifically because it helps individual at increase group members’ motivation, help them retain knowledge better, encourages critical thought; and offer a way to benefit from the diversity of knowledge and experience existing within the group.
  • COMPETENCE MODEL FOR YOUTH WORKERS TO WORK INTERNATIONALLY used as a model for getting inspiration on the skills educators should/must possess to be more effective in our societies
  • DIGITAL COMPETENCE FRAMEWORK FOR EDUCATORS (DigComp_EDU) will guide the partners in the creation of the materials and tools EDUCATORS can use to learn and check their readiness to operate.
  • DIGITAL COMPETENCE FRAMEWORK FOR CITIZENS DigComp – Partners will use the already decoded eight proficiency levels, to show educators at the partners’ educators what could be the skills youth can/should develop and have a common and solid idea on what tools and devices can be used and how.

The main innovation of the project is the composition of the partnership and the different approach to social inclusion, digital competences development and non-formal education approach. The consortium will capitalize on the capacity and skills offered by the 6 partners to create methods, tools and educational resources that can be easily used by a variety of actors. Considering the importance of ICT in the global market and the employment opportunities connected to it, increasing ICT literacy and digital skills is a widespread objective around the world. Thus, this root-based initiative could offer a good starting point for the improvement of further and more articulated learning provision.

ACTIVITY 1 GETTING STARTED

Learn how to manage the project, raising our skills, while we wait to meet in real life during the 4 Virtual meetings, organized to substitute the real kick off meeting in Italy.

ACTIVITY 2 INCREASING EDUCATORS SKILLS AND PRACTICAL WORK

Starting from internal practices, partners collect at least 3-country based initiatives used to foster ICT and digital skills in youth, activities to foster disadvantage youth inclusion, with a focus on what are the techniques and resources used in NFE. Partners investigate local situation and offer 2 local study cases, that will be analysed and used to prepare new local programs to increase youth digital skills.

In order to gain more competences, the partners will have 2 workshops:

  • Workshop 1 INCLUSION AND NON-FORMAL EDUCATION (CCFZ ZIMBABWE/Harare) 
  • Workshop 2 DIGITAL SKILLS FOSTERING (TOIT/Bhaktapur NEPAL) 

The workshops are meant to increase educators working in the partners’ organization’s ability to plan and deploy better activities and resources targeting disadvantaged youth, together with more sophisticated skills in using non-formal education techniques

ACTIVITY 3 CLOSING THE PROJECT

Partners that will collect all data, finalize the proposed methods and share final versions of all materials (IN DIFFERENT LANGUAGES) with the target groups, stakeholders and other interested actors at local, national and international level.

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