yo-CODE

Offering youth​ with socio-economic disadvantages, digital skills development based on non-formal education methods
Research
Idea
CHALLENGE
INSPIRATION
THE PROJECT
GOAL
The 6 partners come from 6 countries (IT, PT, VN, NP, ZIN, ARG) across 4 continents (EU, Africa, Southeast Asia and South America) offer complementary competences and contribute with different organizational scope. However, they have a common goal concerning the impact on their community: support citizens in having better opportunities for improvement and better lives. They have been selected and invited to represent different areas around the world, to offer a wider picture on the actual real situation in different non-EU countries. They can contribute actively to the project, while learning and developing new skills and competences for their staff, target groups and stakeholders.

The project contributes to the empowerment and social inclusion of youth in their community’s social life, with a clear link to the ET 2020 policy objective of “Promoting equity, social cohesion, and active citizenship”. The project it is also according the Europe 2020 Strategy, stating that highly skilled individuals with critical mind-sets are needed to help business and the public sector to innovate their processes and systems to accomplish with the high standard set by European and National Governments.  

The participating organizations are already active in sustaining and offering support to youth, but they need more refined techniques and help to overcome the lack of central support and learn how to manage better the methods, educational resources and tools at their disposal. By working together, they aim at fostering their ability to reach out and engage young people quality of life.

If the youth is empowered to be active part of their democratic process and civic life, all community will benefit from this improved social cohesion. Reducing youth disengagement and foster social inclusion is one of the targets of the 2030 Agenda for Sustainable Development, under Goal 8 on “Promoting sustained, inclusive and sustainable growth, full and productive employment and decent work for all” and is directly linked to SDG 4 on education, because tackling inequality will make our societies fairer and our economies stronger.  

CHALLENGE

Youth that left school early or that resides in rural areas, where schools have limited resources, face serious challenges to keep up with the technology progress. ICT skills enhancement and computer learning courses are not accessible to those that left education early or do not possess the economic means to enrol in professional courses.  

INSPIRATION

The participating organizations are already active in sustaining and offering support to disadvantaged youth but they need more refined skills and tools to overcome the lack of central support. NGOs and youth associations are the one that can better balance school education deficits, as they are more agile in adapting to society/target group needs.  

THE PROJECT

The project contributes to the personal and professional development of NGOs and YOUTH OPERATORS working in the participating countries, offering them the possibility to increase their ICT skills and their ability to support disadvantaged youth in the learning process of basic ICT skills. 
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